Help me break through a wall please!

Former Member
Former Member
Hi guys. First post ever. I wonder if you would take a look at my form and give me some constructive criticism. I'm swimming on the Hokkaido masters circuit just for fun, doing 25m and 50m free. Sometimes Fly. I'd like to get deep into the 23's, but I'm currently doing 24.2's. P.B this year is a 23.96... Kunneppu 2012 25 Free - YouTube Furano Cup 2012 : 富良野カップ2012年 - YouTube 深川水æ¸Copyrightプール記録会2012年:Fukagawa Pool Annual Swim Meet. - YouTube What must I do! Best regards, Andy.
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  • Former Member
    Former Member
    Andy, I agree with Kirk: nothing obviously wrong with your crawl. Some thoughts anyway... • Work on your reaction time and spring off the blocks, and see if you can find a larger (preferably fin) block to hone a level track start (out, not up). • Wear a high-quality tight jammer. • Find competition who can beat you. Nothing like going head-to-head – and a loss or two – to push you further. • Although plenty of great sprinters push water with a high head position, see if you can relax and lengthen the back of your neck to cause the water to flow more smoothly over the top of your head. This would also raise your rear end and cause you more benefit from a strong kick. • You have a good shoulder-driven sprint style, but you appear to use 10-11 stroke cycles per 25M, which is almost certainly higher than ideal for you. As you pointed out, your right arm truncates its entry. Your left arm comes around the bend a bit, causing a sideslap, creating front-end turbulence and also sending you slightly off-course. Try to starve your stroke count in practice, while maintaining your desired pace. Even in a shoulder-driven style, there should be a smoothly-piercing, side-stretching reach and high-elbow scoop. Learning to hold pace in practice with fewer strokes will make you both stronger and more efficient. When you race, you may go back to something close to the stroke count you now have, but you'll be faster and more powerful. • As for SDKs, I would emphasize learning to break out in a way that conserves and immediately builds on all the speed you get off a wall or starting block. That may include a series of SDKs, or one or two snaps before your flutter kick begins, or you may arrow right into an earlier breakout. Whatever causes you to smoothly achieve your surface plane without loss of momentum. Bottom line: you're already posting solid times, with lots of opportunities to hone your act and shave a second or two...
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  • Former Member
    Former Member
    Andy, I agree with Kirk: nothing obviously wrong with your crawl. Some thoughts anyway... • Work on your reaction time and spring off the blocks, and see if you can find a larger (preferably fin) block to hone a level track start (out, not up). • Wear a high-quality tight jammer. • Find competition who can beat you. Nothing like going head-to-head – and a loss or two – to push you further. • Although plenty of great sprinters push water with a high head position, see if you can relax and lengthen the back of your neck to cause the water to flow more smoothly over the top of your head. This would also raise your rear end and cause you more benefit from a strong kick. • You have a good shoulder-driven sprint style, but you appear to use 10-11 stroke cycles per 25M, which is almost certainly higher than ideal for you. As you pointed out, your right arm truncates its entry. Your left arm comes around the bend a bit, causing a sideslap, creating front-end turbulence and also sending you slightly off-course. Try to starve your stroke count in practice, while maintaining your desired pace. Even in a shoulder-driven style, there should be a smoothly-piercing, side-stretching reach and high-elbow scoop. Learning to hold pace in practice with fewer strokes will make you both stronger and more efficient. When you race, you may go back to something close to the stroke count you now have, but you'll be faster and more powerful. • As for SDKs, I would emphasize learning to break out in a way that conserves and immediately builds on all the speed you get off a wall or starting block. That may include a series of SDKs, or one or two snaps before your flutter kick begins, or you may arrow right into an earlier breakout. Whatever causes you to smoothly achieve your surface plane without loss of momentum. Bottom line: you're already posting solid times, with lots of opportunities to hone your act and shave a second or two...
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