Ask yourself one question: Do you kick faster than you swim? If not, you're wasting your time down there off every wall.
:worms: :)
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Do you kick faster than you swim? If not, you're wasting your time down there off every wall.
Its not entirely this black and white. When I am using SDK on my starts and turns, it is not to create speed, it is to "maintain' the faster-than-swim-speed I am getting from the wall/block longer than would be possible by just breaking out immediately. As I push off from the wall, I am going faster than I swim. Within about say, 5-10 feet after full extension off the wall I've already slowed below swim race pace. If 3-4 dolphins off the wall will keep my velocity above swim race pace for an additional 5-10 feet, then its worth doing. Past that point though, theres no real reason to continue underwater because I've slowed down below swim race pace, so I should be breaking out by then.
This also does not apply if you have a weak push from the wall that doesn't accelerate you faster than swim race pace in the first place.
Do you kick faster than you swim? If not, you're wasting your time down there off every wall.
Its not entirely this black and white. When I am using SDK on my starts and turns, it is not to create speed, it is to "maintain' the faster-than-swim-speed I am getting from the wall/block longer than would be possible by just breaking out immediately. As I push off from the wall, I am going faster than I swim. Within about say, 5-10 feet after full extension off the wall I've already slowed below swim race pace. If 3-4 dolphins off the wall will keep my velocity above swim race pace for an additional 5-10 feet, then its worth doing. Past that point though, theres no real reason to continue underwater because I've slowed down below swim race pace, so I should be breaking out by then.
This also does not apply if you have a weak push from the wall that doesn't accelerate you faster than swim race pace in the first place.